Rolling for stats is a fundamental part of character creation in many role-playing games. It’s a way to determine your character’s basic abilities and can have a significant impact on their performance and effectiveness as an adventurer. Since your character creation is the first step in any role playing game, getting good stats can affect your whol game experience by giving you an edge over other players and non player characters especially in the long run. So, while rolling for stats, picking the right dice and method can save you time and give you the best possible chance to get the stats you want.
The first step in rolling for stats is to choose a dice rolling method. There are two main methods: 4d6 drop the lowest and 3d6 straight. 4d6 drop the lowest is the most common method and involves rolling four six-sided dice and dropping the lowest die. This method produces an average stat of 13, with a range of 6-18. 3d6 straight is a simpler method that involves rolling three six-sided dice and using the total. This method produces an average stat of 10.5, with a range of 3-18. Ultimately, the method you choose is a matter of personal preference. However, it’s important to note that some methods may be more advantageous for certain classes or races. For example, if you’re playing a class that relies on high Strength or Dexterity, you may want to use the 4d6 drop the lowest method. This will give you a better chance of rolling high stats in these abilities.
Once you’ve chosen a dice rolling method, you’ll need to decide how to assign your stats. There are two main methods: standard array and point buy. Standard array is a set of six pre-determined stat values that you can assign to your character. This method ensures that all characters start with the same basic stats, but it also limits your ability to customize your character. Point buy is a more flexible method that allows you to purchase stat points with a pool of points. This method gives you more control over your character’s stats, but it also requires more planning and optimization. The method you choose is ultimately a matter of personal preference. However, it’s important to note that some methods may be more advantageous for certain classes or races. For example, if you’re playing a class that relies on high Strength or Dexterity, you may want to use the point buy method. This will allow you to allocate more points to these abilities.
The Roll for Stats System
Many tabletop role-playing games use a dice-rolling system to generate character statistics, or “stats.” This method can be both exciting and frustrating, as players often have little control over the outcome. However, there are a number of variants on the roll for stats system that can give players more flexibility and control while still maintaining the element of randomness.
Standard Roll for Stats
The standard roll for stats system is the most basic and straightforward method. Players roll a set of dice (usually 4d6) and add the results together to generate a score for each stat. Players then assign these scores to the stats of their character in any order they wish. For example, a player who rolls 18, 16, 14, 12, 10, and 8 might assign 18 to Strength, 16 to Dexterity, 14 to Constitution, 12 to Intelligence, 10 to Wisdom, and 8 to Charisma.
The standard roll for stats system is easy to use and produces a wide range of possible outcomes. However, it can also be frustrating for players who roll poorly or who are not satisfied with the distribution of their scores. Several variations on the roll for stats system have been developed to address these concerns.
Number of Dice | Modifier |
---|---|
3d6 | +1 |
4d6 | +0 |
5d6 | -1 |
6d6 | -2 |
Determining Ability Scores
There are three methods for determining ability scores in D&D 5e:
- Standard Array: This method provides a pre-determined array of ability scores that players can choose from. It is the simplest and most balanced method, ensuring that all characters have a fair starting point.
- Rolling for Stats: This method involves rolling dice to generate ability scores. It is a more random method, but it allows for more unique and potentially powerful characters.
- Point Buy: This method allows players to allocate a number of points to increase their ability scores. It is a more flexible method that gives players more control over their character’s stats, but it can also lead to more min-maxing (optimizing a character’s stats to the maximum).
Rolling for Stats
To roll for stats, you will need a set of 4d6 dice. You will roll the dice and drop the lowest die, then add the remaining three dice together to get your score. You will roll six times to generate six ability scores.
If you roll any 1s, you can reroll them. However, you must keep the new roll, even if it is lower than the original roll.
Once you have rolled your six ability scores, you can assign them to your character’s ability scores in any order you like. For example, you could assign your highest score to Strength, your second highest score to Dexterity, and so on.
Rolling for stats is a more random method of generating ability scores, but it can lead to more unique and potentially powerful characters. However, it is also important to note that rolling for stats can lead to some characters being significantly more powerful than others.
Common Rolling Methods
3D6 Straight Roll
In the 3d6 straight roll, players roll 3 six-sided dice and sum the results. The total is used as the stat score. This method is simple and straightforward, but it can result in a wide range of possible scores. For example, a player who rolls three 6s will have a stat score of 18, while a player who rolls three 1s will have a stat score of 3.
3d6 straight rolls can be used to generate a variety of stat arrays, from very high to very low. This can lead to some imbalances between characters, as some players may end up with much better stats than others. However, the 3d6 straight roll is also a relatively fast and simple method, and it can be a good option for games where players want to get started quickly.
To help mitigate the potential for imbalances, some games use a “reroll ones” rule. With this rule, players who roll a 1 on one of their dice can reroll it. This can help to ensure that players don’t end up with stat scores that are too low.
Dice Pool | Steps |
---|---|
Pool [ 3d6 ] | Roll 3d6 |
Pool [ 3d6 ] | Sum all three rolls |
Pool [ 3d6 ] | Assign the total value to Stat |
Using Dice to Roll for Stats
The most common way to roll for stats in D&D is to use a set of dice. This method is simple and straightforward, and it produces a range of stats that is both balanced and fair. To roll for stats using dice, you will need the following:
- A set of seven polyhedral dice (4d6, 1d20, 1d12, 1d10, 1d8, 1d6, and 1d4)
- A character sheet to record your stats
Once you have your materials, you can begin rolling for stats. The process is as follows:
- Roll 4d6 and drop the lowest die. This is your Strength score.
- Roll 4d6 and drop the lowest die. This is your Dexterity score.
- Roll 4d6 and drop the lowest die. This is your Constitution score.
- Roll 4d6 and drop the lowest die. This is your Intelligence score.
- Roll 4d6 and drop the lowest die. This is your Wisdom score.
- Roll 4d6 and drop the lowest die. This is your Charisma score.
Once you have rolled for all of your stats, you can record them on your character sheet. You can then use these stats to create your character and begin playing the game.
Rolling for Strength
The first stat you will roll for is Strength. Strength is the measure of your character’s physical power and melee combat effectiveness. To roll for Strength, you will need to roll 4d6 and drop the lowest die. This means that you will roll four six-sided dice and then discard the lowest die. The sum of the remaining three dice will be your Strength score.
Die | Roll |
---|---|
d6 | 5 |
d6 | 2 |
d6 | 6 |
d6 | 3 |
Total | 16 |
In this example, the lowest die is a 2, so it is discarded. The sum of the remaining three dice is 16, so the character’s Strength score is 16.
Generating Stats with a Computer
If you don’t have a physical set of dice or prefer to let a computer handle the randomness, there are several ways to generate stats digitally.
Using a Random Number Generator
The simplest method is to use a random number generator (RNG). These can be found online or in various software programs. To use an RNG, simply enter the number of dice you want to roll and the number of sides each die has. The RNG will then generate a random number for each die.
Using a Character Generator
Many character generators, such as those found on D&D Beyond or Roll20, include a built-in dice roller. These generators typically allow you to select the number of dice, the number of sides, and the modifiers to apply. Once you have entered the desired settings, the generator will roll the dice and display the results.
Using a Dice Rolling App
There are also many dice rolling apps available for smartphones and tablets. These apps allow you to roll dice virtually, with some apps even offering 3D animations of the dice rolling. Most dice rolling apps allow you to customize the number of dice, the number of sides, and the modifiers to apply.
Using a Virtual Tabletop
If you are playing D&D online, you can use a virtual tabletop (VTT) to roll dice. VTTs provide a digital space for players to interact with each other and the game world. Most VTTs include a built-in dice roller, which allows players to roll dice directly from the VTT interface.
Custom Dice Rolling Software
For players who want more control over the dice rolling process, there are several custom dice rolling software programs available. These programs allow players to create custom dice, set custom modifiers, and even create macros to automate dice rolls. Custom dice rolling software can be a powerful tool for players who want to create unique and challenging character builds.
Standard Array Method
The Standard Array Method is a simple and straightforward way to generate your character’s ability scores. It involves assigning a predefined set of numbers to your character’s six abilities, in the following order: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
The most common standard array is 15, 14, 13, 12, 10, and 8. This array provides a balanced distribution of ability scores, with a slightly higher focus on the physical abilities (Strength and Dexterity). However, you can use any standard array you like, as long as you assign the numbers in the correct order.
Customizing the Array
If you want to customize your standard array, you can do so by adjusting the numbers within the array. For example, you could increase your Strength score by 1 and decrease your Intelligence score by 1, resulting in an array of 16, 14, 13, 11, 10, and 8. This would provide your character with a stronger physical presence, but at the expense of their mental abilities.
Here is a table showing some common standard arrays and their corresponding adjustments:
Standard Array | Adjustments |
---|---|
15, 14, 13, 12, 10, 8 | +1 to Strength, -1 to Intelligence |
14, 14, 13, 11, 10, 8 | -1 to Strength, +1 to Dexterity |
13, 14, 14, 10, 10, 8 | -2 to Strength, +2 to Intelligence |
Point-Buy System
The point-buy system allows players to customize their characters’ stats by purchasing them with points. Each stat has a cost associated with it, and players can distribute their points as they see fit. This system gives players more control over their character’s stats, but it can also be more time-consuming and complex than rolling for stats.
Steps to Use the Point-Buy System
1. Determine the number of points each player will have to spend. This number will vary depending on the game system being used.
2. Assign a cost to each stat. The cost of each stat will also vary depending on the game system.
3. Players choose how they want to allocate their points among the stats. They can purchase any number of points for each stat, up to the maximum allowed.
4. Once all players have allocated their points, they have completed character creation.
Advantages of the Point-Buy System
The point-buy system provides several advantages over rolling for stats:
– It allows players to create more customized characters.
– It eliminates the randomness of rolling for stats, which can lead to characters with wildly different abilities.
– It is more balanced than rolling for stats, as all players will have the same number of points to spend.
Disadvantages of the Point-Buy System
The point-buy system also has some disadvantages:
– It can be more time-consuming and complex than rolling for stats.
– It can limit the creativity of players, as they are constrained by the point limits.
– It may not be as exciting as rolling for stats.
Stats | Cost |
---|---|
Strength | 15 |
Dexterity | 14 |
Constitution | 13 |
Intelligence | 12 |
Wisdom | 11 |
Charisma | 10 |
Considerations for Rolling for Stats
Rolling for stats is a risky but potentially rewarding way to determine your character’s abilities. Before you roll, there are a few things you should consider:
1. The number of dice you roll
The more dice you roll, the more likely you are to get a high score. However, rolling more dice also increases the chances of getting a low score. The number of dice you roll is up to you, but most people recommend rolling 4d6 and dropping the lowest die.
2. The type of dice you roll
The type of dice you roll can also affect your results. D6s are the most common type of dice used for rolling stats, but you can also use d4s, d8s, or d10s. Each type of dice has its own advantages and disadvantages.
3. The modifiers you use
You can also use modifiers to adjust your stats after you roll them. Modifiers can be positive or negative, and they can be used to represent racial bonuses, class features, or other factors. Modifiers can be a great way to fine-tune your stats and create a character that is perfect for your playstyle.
4. The point-buy system
If you don’t want to roll for stats, you can use the point-buy system. The point-buy system allows you to purchase stats with points. The more points you spend on a stat, the higher it will be. The point-buy system is a more controlled way to create your stats, but it can also be more limiting.
5. The standard array
The standard array is a set of six stat scores that are used in many published adventures. The standard array is: 15, 14, 13, 12, 10, and 8. The standard array is a good option for players who want to create a balanced character without having to roll for stats.
6. The rolling method
There are two main ways to roll for stats: the 4d6 drop lowest method and the 3d6 roll three times method. The 4d6 drop lowest method is the most common method, and it involves rolling 4d6 and dropping the lowest die. The 3d6 roll three times method involves rolling 3d6 three times and taking the highest total each time. Both methods have their own advantages and disadvantages.
7. The house rules
Your DM may have their own house rules for rolling for stats. Be sure to ask your DM about their house rules before you roll for stats.
8. The pros and cons of rolling for stats
Pros | Cons |
---|---|
– Rolling for stats can give you a more powerful character. | – Rolling for stats can give you a less powerful character. |
– Rolling for stats can be more fun and exciting. | – Rolling for stats can be more frustrating and disappointing. |
– Rolling for stats allows you to create a unique and memorable character. | – Rolling for stats can lead to conflict among players. |
Advantages and Disadvantages of Rolling
Advantages of Rolling
- Fairness: Rolling dice provides a random and impartial method of determining ability scores, ensuring fairness among players.
- Customization: Players have the opportunity to create characters with unique and tailored ability scores, allowing for diverse player experiences.
- Usability: Rolling is a simple and universally understood method, making it accessible to players of all ages and backgrounds.
Disadvantages of Rolling
- Luck Factor: Rolling can introduce an element of luck, which may favor some players over others.
- Extreme Scores: Rolling has the potential to generate extreme ability scores, both very high and very low, which can unbalance characters.
- Time-Consuming: The rolling process can be time-consuming, especially if multiple sets of dice are used.
Rolling for Ability Scores: Standard 3d6, 4d6, 2d6
Method | Description |
---|---|
3d6 in Order | Roll 3d6 and assign them in order (highest to lowest) |
3d6 Drop Lowest | Roll 3d6 and discard the lowest die |
4d6 Drop Lowest | Roll 4d6 and discard the lowest die |
2d6+6 | Roll 2d6 and add 6 to the result |
Choosing the Best Method for Your Game
Classic Roll: 3d6 + Modifiers
The classic method involves rolling 3 dice (d6) and adding any applicable modifiers from your race, class, or background. It’s a simple and straightforward option that provides a wide range of potential rolls, from 3 (3 ones) to 18 (3 sixes).
4d6 Drop Lowest: 4d6 – Lowest Result
This method involves rolling 4 dice (d6) and discarding the lowest result. The remaining three dice are added together, providing a more consistent range of rolls. The average roll tends to be higher than with the classic method, but the maximum roll remains 18.
5d4 Drop Lowest: 5d4 – Lowest Result
Similar to 4d6 drop lowest, this method uses 5 dice (d4) and discards the lowest result. It results in a slightly narrower range of rolls, with the average falling between 12 and 14. This method is often preferred for games that emphasize balance and consistency.
6d6 Drop 3: 6d6 – Lowest 3 Results
This method involves rolling 6 dice (d6) and discarding the lowest three results. The remaining three dice are added together, producing a highly variable range of rolls. It is possible to roll as low as 3 (with all ones) or as high as 18 (with all sixes), making it a riskier but potentially rewarding option.
Point Buy: Spending Points for Desired Stats
The point buy system allows players to allocate a set number of points to purchase specific ability scores. Each ability score corresponds to a different cost, with higher scores costing more points. This method provides more control over your character’s stats but can limit the potential for extreme rolls.
Standard Array: Predetermined Stat Distribution
Some games use a predetermined array of stats to standardize character creation. This eliminates the randomness of rolling but provides a consistent starting point for all players. The standard array typically offers a balanced distribution of ability scores, with no one stat being significantly higher or lower than the rest.
Custom Rolls: Variable Die Sizes and Quantities
Custom rolls allow the Dungeon Master (DM) to create unique stat rolling methods tailored to the specific game or campaign. This could involve using different die sizes (e.g., d8, d10), rolling multiple sets of dice, or applying additional modifiers or constraints.
Reroll on 1s: Second Chance on Unfortunate Rolls
With this variant, players who roll a 1 on any of their dice get a second chance to reroll it. This option reduces the likelihood of extremely low stat rolls, but it can also favor players with good luck.
Group Rolling: Collaborative Stat Determination
In group rolling, several players roll their stats together and then distribute them among their characters. This method encourages group discussion and negotiation, but it can lead to imbalances or perceived unfairness if the rolls are uneven.
Weighted Average: Hybrid Approach for Consistency
The weighted average method combines random rolling with some control. Players roll a number of dice (typically d6) and add the results to their racial and class modifiers. However, the final ability score is determined by the average of the rolls, rather than their sum. This provides a more consistent range of stats while still allowing for some variation.
How to Roll for Stats
Rolling for stats is a common method used in role-playing games to determine the abilities of characters. There are several different ways to roll for stats, each with its own advantages and disadvantages. The most common method is to roll 4d6 and drop the lowest die, which generates a range of possible scores from 3 to 18. Other methods include rolling 3d6 and adding them together, or rolling 2d6 and multiplying them.
The choice of which method to use depends on the desired level of randomness and the number of players involved. For example, rolling 4d6 and dropping the lowest die produces a wider range of possible scores, which can be more unpredictable but also more exciting. Rolling 3d6 and adding them together produces a more consistent range of scores, which can be more suitable for games with a larger number of players.
Regardless of the method chosen, it is important to ensure that all players are using the same method and that the results are not biased in favor of any particular player.
People Also Ask
What is the best way to roll for stats?
The best way to roll for stats depends on the desired level of randomness and the number of players involved. Rolling 4d6 and dropping the lowest die is the most common method, as it produces a wide range of possible scores. Rolling 3d6 and adding them together produces a more consistent range of scores, while rolling 2d6 and multiplying them produces a more extreme range of scores.
How do I roll for stats in D&D?
In Dungeons & Dragons, there are two main methods for rolling for stats: the standard array and the 4d6 drop method. The standard array is a set of six scores (15, 14, 13, 12, 10, 8) that can be assigned to the character’s six ability scores in any order. The 4d6 drop method involves rolling 4d6 and dropping the lowest die, generating a range of possible scores from 3 to 18. The scores rolled using this method can then be assigned to the character’s ability scores in any order.
What is the highest possible stat roll?
The highest possible stat roll depends on the method used. Rolling 4d6 and dropping the lowest die produces a range of possible scores from 3 to 18, with 18 being the highest possible score. Rolling 3d6 and adding them together produces a range of possible scores from 3 to 18, with 18 being the highest possible score. Rolling 2d6 and multiplying them produces a range of possible scores from 2 to 36, with 36 being the highest possible score.