Welcome to the heart-pounding second night of Five Nights at Freddy’s 4, where the sinister animatronics are lurking in the shadows, their malevolent stares piercing through the darkness. As night falls, the fear intensifies, and the challenge to survive becomes even more formidable. Brace yourself for a bone-chilling encounter as we delve into the strategies and techniques to conquer this daunting night, ensuring your virtual survival amidst the relentless onslaught of these terrifying creatures.
Firstly, it is imperative to maintain a vigilant watch over the two doors leading into your bedroom. The Freddy Fazbear and Bonnie animatronics will relentlessly attempt to breach these entry points, their glowing eyes and jagged teeth a constant reminder of the danger that lurks just outside. Listen intently for the telltale sounds of their footsteps or breathing, and be prepared to seal off the path they are approaching from. The flashlight at your disposal provides a brief glimpse into the darkness, but use it sparingly as it attracts the attention of these relentless pursuers. Time is of the essence, and each second wasted can spell your virtual demise.
As the night progresses, the animatronics will become increasingly aggressive in their pursuit. Foxy, the cunning pirate, will occasionally appear in the closet behind you, his piercing gaze and razor-sharp claws a harbinger of imminent danger. Close the door immediately upon catching sight of his menacing form, but be mindful of the precious time this action consumes. Nightmarionne, the enigmatic and terrifying entity, will also make its chilling presence known, its ethereal form materializing within the room. Maintain a steady gaze upon it, lest its paralyzing aura claims your virtual life. With each passing hour, the challenge intensifies, demanding unwavering focus and quick reflexes to outwit the relentless animatronics.
Nightmare Freddy’s Attack Patterns
Nightmare Freddy is the main antagonist of Five Nights at Freddy’s 4. He is a large, nightmarish animatronic bear that is a twisted version of Freddy Fazbear. Nightmare Freddy is one of the most difficult animatronics to deal with in the game, as he can attack from any direction and is very aggressive.
Nightmare Freddy’s AI**
Nightmare Freddy’s AI is very complex and unpredictable, but there are some general patterns that he follows.
- Nightmare Freddy will always start in the closet.
- He will then move to one of the three doors: the left door, the right door, or the closet door.
- If Nightmare Freddy is at a door, he will make a loud noise, such as banging on the door or growling.
- If Nightmare Freddy is in the closet, he will make a soft noise, such as breathing or shuffling around.
- Nightmare Freddy will attack if he is not checked on for too long.
- Nightmare Freddy will become more aggressive as the night progresses.
- Nightmare Freddy will be less aggressive if he is checked on frequently.
- Nightmare Freddy will be more likely to attack if the player is using the flashlight.
- Nightmare Freddy will be less likely to attack if the player is using the door lights.
- Nightmare Freddy will be more likely to attack if the player is hiding under the bed.
- Nightmare Freddy will be less likely to attack if the player is standing in the middle of the room.
Action | Effect |
---|---|
Flashlight on | Nightmare Freddy will be more likely to attack |
Door lights on | Nightmare Freddy will be less likely to attack |
Hiding under the bed | Nightmare Freddy will be more likely to attack |
Standing in the middle of the room | Nightmare Freddy will be less likely to attack |
By understanding Nightmare Freddy’s AI, players can better predict his movements and avoid being attacked. However, it is important to remember that Nightmare Freddy is a very unpredictable animatronic, and he can attack at any time.
Timing the Plushtrap Jumpscare
Plushtrap is a very active animatronic in Night 2. He will start to move at 2 AM and will continue to move until 6 AM. He will move around the room and will eventually jump at the player from the closet. To avoid being jumpscared by Plushtrap, the player must time their movements carefully. The player should listen for Plushtrap’s footsteps and watch for his reflection in the closet. If Plushtrap is close to the closet, the player should close the door to prevent him from jumping at them. The player can also use the flashlight to scare Plushtrap away. However, the player should be careful not to use the flashlight too often, as this will attract Nightmare Fredbear.
Here is a table with the timings of Plushtrap’s movements:
Time | Action |
---|---|
2 AM | Plushtrap starts to move |
3 AM | Plushtrap becomes more active |
4 AM | Plushtrap reaches his maximum activity level |
5 AM | Plushtrap becomes less active |
6 AM | Plushtrap stops moving |
The player should use this table to help them time their movements and avoid being jumpscared by Plushtrap.
Avoiding the Nightmare Bonnie Rush
The second night of Five Nights at Freddy’s 4 introduces the infamous Nightmare Bonnie rush, a sudden and intense attack by the animatronic that can quickly overwhelm players. To survive this encounter, it is crucial to employ a combination of strategic positioning, rapid reaction, and auditory cues.
First and foremost, players should prioritize staying at the left door. Nightmare Bonnie will typically approach from this side, so it is best to keep a close eye on it. Additionally, players should always keep the flashlight charged and ready to use. When Nightmare Bonnie appears in the doorway, a quick flash of light will temporarily stun him, allowing you to close the door before he can enter.
In addition to visual cues, players can also rely on audio cues to anticipate Nightmare Bonnie’s arrival. He will often emit a distinctive breathing sound as he draws near. By paying attention to these audio cues, players can prepare themselves for the rush and react accordingly.
The table below summarizes the key strategies for avoiding the Nightmare Bonnie rush:
Strategy | Description |
---|---|
Stay at the left door | Nightmare Bonnie typically approaches from the left side, so it is best to prioritize this door. |
Keep the flashlight charged | A quick flash of light will stun Nightmare Bonnie, giving you time to close the door. |
Listen for audio cues | Nightmare Bonnie will often emit a distinctive breathing sound as he draws near. Pay attention to these cues to anticipate his arrival. |
Managing the Nightmare Chica Music Box
Keeping Nightmare Chica’s music box wound up is crucial for survival in FNAF 4 Night 2. Follow these specific steps to maintain control over her eerie melody:
1. Monitor the Music Box Display:
Pay attention to the monitor located on the wall to the left of your bed. It will display the status of the music box.
2. Listen for the Music’s Intensity:
Listen intently for the escalating intensity of Nightmare Chica’s music box melody. It will gradually increase as the music box runs down.
3. Locate the Music Box:
When the music box begins to wind down, quickly scan the room for its glowing handle. Nightmare Chica will occasionally appear in your room, blocking your view of the music box.
4. Wind Up the Music Box:
Locate the music box handle and press the “E” key (on PC) to wind it up. The music will resume playing and Nightmare Chica will retreat to her corner. Below is a detailed table summarizing the states of the music box and the corresponding actions:
Music Box State | Action |
---|---|
Music playing steadily | Monitor the display and listen for changes |
Music slowing down | Quickly locate and wind up the music box |
Music almost silent | Nightmare Chica appears; locate and wind up the music box immediately |
Countering the Minireenas
As Nightmare Fredbear’s head disappears, Minireenas will spawn from his body and chase the player. These tiny animatronics must be dealt with promptly, as they can quickly overwhelm. Several strategies can be employed to counter effectively:
Flashlight
The flashlight is your primary weapon against the Minireenas. Shine it on them to temporarily stun them and prevent them from attacking. Repeatedly flashing the light at a Minireena will cause it to retreat, giving you a short window to move.
Audio Cue
The Minireenas will always emit a distinct audio cue when they spawn. Pay attention to their sound and immediately turn to face the direction they came from, shining your flashlight to stun them before they get too close.
Strategic Movement
As the Minireenas move randomly, it’s essential to keep them at bay by constantly circling the room. Avoid corners and walls where they can easily trap you. By maintaining a steady rhythm of movement, you can keep the Minireenas at a manageable distance.
Door Blocking
If a Minireena gets too close, you can enter a door to block its path. However, remember that Minireenas can teleport, so it’s not a guaranteed solution. Use this tactic sparingly to buy yourself some time and create space.
Patience and Persistence
Dealing with the Minireenas requires patience and persistence. They are relentless and will test your nerves. Stay calm and collected, methodically shining your flashlight and moving strategically. With enough practice, you will find the rhythm and minimize the threat they pose.
Dealing with the Nightmarionette
The Nightmarionette is one of the most challenging animatronics to deal with in FNaF 4. With its erratic movements and limited visibility, this animatronic can be a nightmare to handle. Here are some tips that should help you to survive the night and overcome this formidable foe:
1. Keep the Noise Level Down
The Nightmarionette is attracted to sound, so one of the best ways to avoid its wrath is to keep the noise level down. Avoid making loud noises such as running, jumping, or slamming doors.
2. Use the Flashlight Sparingly
The flashlight is one of your only means of defense against the Nightmarionette, but it is important to use it sparingly. Each time you use the flashlight, the Nightmarionette moves closer to you. Only use it when absolutely necessary.
3. Watch the Doors
The Nightmarionette can enter your room through either door. Keep a close eye on the doors and close them as soon as you see the Nightmarionette approaching.
4. Use the Plushies Wisely
The plushies that you can find throughout the room can be used to slow down the Nightmarionette. When you see the Nightmarionette approaching, place a plushie in the doorway to help block its progress.
5. Don’t Let the Nightmarionette Get Too Close
If the Nightmarionette gets too close, it will jumpscare you and end your game. If you see the Nightmarionette getting close, quickly close the door or use a plushie to block its path.
6. Advanced Tips for Handling the Nightmarionette
Tip | Details |
---|---|
Listen to the sounds that the Nightmarionette makes | The Nightmarionette makes a distinct sound when it moves. By listening to these sounds, you can track its movement and react accordingly. |
Keep the doors closed as much as possible | The Nightmarionette can only enter your room through the doors. By keeping the doors closed, you reduce the risk of it entering your room. |
Use the flashlight to check the closet | The Nightmarionette can sometimes hide in the closet. If you hear it moving around in the closet, use the flashlight to check it and force it out. |
Utilizing the Flashlight Effectively
The flashlight is your primary tool for navigating the eerie halls and detecting approaching animatronics. Use it strategically to maximize your chances of survival:
1. Illuminate the Hallways
Your flashlight’s beam is narrow and limited, so focus on illuminating the path directly ahead. Regularly scan the hallways to identify any lurking animatronics.
2. Check the Corners
Animatronics often hide in corners or doorways. Sweep the flashlight across these areas thoroughly to avoid being caught off guard.
3. Keep an Eye on Nightmares
The Nightmare animatronics can teleport and appear anywhere in the room. Keep the flashlight at the ready to detect their sudden presence.
4. Conserve Battery Power
The flashlight’s battery drains over time. Avoid using it excessively or leaving it on for extended periods to prevent it from going dead.
5. Alternate Flashing
Flash the flashlight intermittently. Continuous flashing can attract animatronics, but alternating flashes make it harder for them to pinpoint your location.
6. Use the Flashlight as a Deterrent
If an animatronic approaches, flash the light directly at them. This can momentarily stun them, giving you time to close or repel them.
7. Flashlight Power Usage
Understanding the flashlight’s power consumption and cooldown times is crucial for effective use.
Action | Power Usage | Cooldown Time |
---|---|---|
Flashing | 1% per flash | 0.5 seconds |
Continuous Holding | 3% per second | – |
By optimizing your flashlight usage, you can stay one step ahead of the relentless animatronics in FNAF 4 Night 2.
Restoring Ventilation
When the ventilation goes out during Night 2, you’ll need to restore it in order to keep the room cool and prevent the animatronics from becoming too active. To do this, follow these steps:
1. Find the ventilation panel on the south wall of the room.
2. Click on the panel to open it.
3. Click on the fuse box inside the panel.
4. Replace the blown fuse with a new one.
5. Close the panel.
6. The ventilation should now be restored.
Tips
* If you don’t have any spare fuses, you can find one in the hallway outside the room.
* Be careful not to touch the wires in the fuse box, as this can cause a shock.
* Once the ventilation is restored, the room will start to cool down. Be patient, as it may take a few minutes for the room to reach a comfortable temperature.
Additional Notes
* If you’re having trouble finding the ventilation panel, here’s a diagram of the room:
Ventilation Panel | Fuse Box | Door |
---|---|---|
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* The ventilation panel is the one on the south wall, to the right of the door.
Maintaining the Clock
The clock is a crucial element in FNAF 4 Night 2. It’s the only way to track how much time is left before you can pull the bed down. You need to strike a balance between checking the clock and watching the animatronics. Too much focus on the clock can leave you exposed to a jump scare, but neglecting it can lead to running out of time. Therefore, it’s essential to find a rhythm and check the clock sparingly but consistently.
The Number 9
The number 9 plays a significant role in the timing mechanism of FNAF 4 Night 2. When the clock reaches 4 AM, the animatronics start becoming more active. After this point, you have about 2 minutes and 15 seconds until the game ends at 6 AM. However, the clock doesn’t display seconds. To compensate for this, you need to become familiar with the visual cues on the clock.
The second hand of the clock moves in increments of 12. When it reaches the 3 o’clock position, you have approximately 30 seconds left before 6 AM. Similarly, when it reaches the 6 o’clock position, you have about a minute remaining. By memorizing these visual cues, you can gauge how much time is left more accurately without looking at the clock too often.
Maintaining a steady pace of checking the clock is vital. Checking too infrequently can lead to missed cues, while checking too often can make you vulnerable to jump scares. The visual cues associated with the number 9 provide a helpful reference point for managing the clock effectively.
Clock Position | Time Remaining |
---|---|
3 o’clock | 30 seconds |
6 o’clock | 1 minute |
Surviving Until 6 AM
1. Block the Door with Foxy
- Quickly put on the Foxy mask after the "Danger" sign flashes.
- Hold still until Foxy disappears; then, slowly remove the mask.
2. Keep an Eye on Nightmare Chica
- Listen for Nightmare Chica’s footsteps and cupcake music box sound.
- Shine the flashlight on her to make her retreat.
3. Avoid Nightmare Bonnie
- Close the left door when Nightmare Bonnie appears in the hallway.
- Check the closet to make sure he’s not inside.
4. Watch for Nightmare Foxy
- Listen for Nightmare Foxy’s footsteps and breathing sounds.
- Turn on the flashlight to deter him, but don’t shine it too long.
5. Deal with Nightmare Fredbear
- Hide under the bed when Nightmare Fredbear appears in the room.
- Wait for him to leave before getting out from under the bed.
6. Listen for Nightmarionne
- Listen for Nightmarionne’s eerie breathing sounds.
- Shine the flashlight on him to make him disappear.
7. Manage Animatronics at the Door
- If an animatronic appears at the door, rapidly switch between doors to prevent them from entering.
8. Be Patient and Persistent
- Don’t give up if you get jumpscared.
- Learn from your mistakes and try again.
9. Utilize the Audio Cues
- Pay attention to the footsteps, breathing sounds, and music cues to anticipate animatronics.
10. Advanced Techniques
- Phantom Freddy: Shine the flashlight on his face when he appears in the room.
- Phantom Chica: Close the door when she appears on the right side of the bed.
- Phantom BB: Shine the flashlight on him until he disappears.
- Plushtrap: Avoid looking at him, and wait for him to leave.
- Nightmare Mangle: Shine the flashlight on his face when he appears on the left side of the bed.
- Nightmare Cupcake: Shine the flashlight on him when he appears in your hand.
How To Beat Fnaf 4 Night 2
Night 2 of Five Nights at Freddy’s 4 can be a tricky one, but it’s definitely possible to beat it with a little strategy. Here are some tips to help you out:
- Keep an eye on the closet. The closet is where Nightmare Foxy will hide. When you see his eyes glowing in the darkness, shut the door immediately. You can also listen for his footsteps to know when he’s approaching.
- Check the bed regularly. Nightmare Freddy will sometimes appear on the bed. When you see him, shine your flashlight at him to make him go away.
- Be careful of the plushies. The plushies on the bed and in the closet can come to life and attack you. If you see one move or hear it make a noise, shine your flashlight at it to stop it.
- Don’t forget to wind the music box. The music box in the corner of the room will help to keep Nightmare Balloon Boy away. Wind it up regularly to prevent him from attacking.
- Use your flashlight wisely. Your flashlight is your only weapon against the animatronics. Use it to check the closet, the bed, and the plushies. But be careful not to use it too much, as it will drain your battery.
With a little practice, you’ll be able to beat Night 2 of Five Nights at Freddy’s 4. Just stay calm, be patient, and don’t give up!
People Also Ask
How do you beat Night 2 of Fnaf 4 without closing the doors?
It is not possible to beat Night 2 of Fnaf 4 without closing the doors. The doors are the only way to keep Nightmare Foxy and Nightmare Freddy out of the room.
What is the easiest way to beat Fnaf 4 Night 2?
The easiest way to beat Fnaf 4 Night 2 is to follow the tips outlined above. Keep an eye on the closet, check the bed regularly, be careful of the plushies, don’t forget to wind the music box, and use your flashlight wisely.
How long is Night 2 of Fnaf 4?
Night 2 of Fnaf 4 is 6 minutes long.