Prepare for an engaging and strategic gaming experience with Pitch, the classic card game that has captivated players for generations. Pitch is a thrilling game that combines elements of trick-taking and bidding, promising hours of entertainment and mental stimulation. Whether you’re a seasoned card player or a curious newcomer, this comprehensive guide will equip you with all the essential knowledge and strategies to master the game of Pitch.
Embark on an Exciting Journey: The Basics of Pitch
Pitch is played with a standard 52-card deck, with each player dealt a hand of six cards. The game begins with a bidding round, where players declare how many tricks they believe they can take. The highest bidder becomes the “pitcher,” and the game proceeds in a series of tricks. Players take turns playing cards from their hands, following suit if possible. The highest card of the suit led wins the trick, unless a trump card is played. The pitcher aims to fulfill their bid by taking the number of tricks they predicted, while their opponents strive to prevent them from doing so. The game continues until one player or team reaches a predetermined score, typically 100 points.
Objective of the Game
Pitch, a popular card game known for its strategic and competitive nature, revolves around the objective of correctly predicting the number of tricks that will be taken by the player or team. The game is played with a standard deck of 52 playing cards, and the number of players can vary from 4 to 6, forming teams of two or three players. The primary aim is to accumulate points by accurately bidding on the number of tricks taken and by capturing as many tricks as possible.
At the start of each hand, players are dealt a certain number of cards, and the trump suit is determined. The game proceeds with players taking turns playing cards, following suit whenever possible. If a player cannot follow suit, they may play any card, including a trump card. The highest card of the suit led wins the trick unless a trump card is played, in which case the highest trump card wins.
The number of tricks taken by the player or team is recorded, and it is compared with the number of tricks that were bid. Points are awarded or deducted based on the accuracy of the bid and the number of tricks captured. The team or player with the highest score at the end of a predetermined number of hands wins the game.
Gameplay Overview
Pitch is a classic card game for four players in two partnerships. The goal is to be the first partnership to reach 500 points by bidding and making tricks. The game is played with a standard deck of 52 cards, and the suits are ranked from highest to lowest: spades, hearts, diamonds, and clubs.
Bidding
Bidding is the first phase of the game. Each player in turn bids the number of tricks they think their partnership will take. The minimum bid is 1, and the maximum bid is 13. Once all four players have bid, the highest bidder becomes the declarer. The declarer’s partner becomes the dummy.
Levels and Point values
Bids are divided into two levels: low and high. Low bids are worth 10 points per trick, and high bids are worth 15 points per trick. A bid of 10 or more is considered a high bid. If the declarer’s partnership makes all the tricks they bid, they receive the full value of their bid in points. If they make fewer tricks than they bid, they are penalized 10 points per trick they missed. If they make more tricks than they bid, they receive a bonus of 10 points per trick they took over their bid.
Bid | Level | Points per trick |
---|---|---|
1-9 | Low | 10 |
10-13 | High | 15 |
Setting Up the Game
1. Gathering Players and Materials
Pitch requires 4 players who form two partnerships. Each partnership sits across from each other. The game is played with a standard 32-card deck.
2. Shuffling and Dealing
One player shuffles the deck thoroughly, cuts it, and deals 9 cards to each player. The remaining 4 cards are placed face down in the center of the table, forming the “kitty”.
3. Bidding
The bidding process determines the trump suit for the hand and the contract that the players will attempt to fulfill. Here’s a detailed description of the bidding process:
**Initial Bids:** Starting with the player to the left of the dealer, each player has the option to make an initial bid or pass.
Bid | Meaning |
---|---|
0 | Zero tricks (no trump) |
1-9 | Number of tricks bid with no trump |
10-13 | Number of tricks bid with a specified trump suit (clubs, diamonds, hearts, or spades) |
**Subsequent Bids:** After the initial round of bidding, the player to the left of the highest bidder can either raise the bid or pass.
**Bidding Structure:** The bidding progresses around the table until:
- Three players pass consecutively.
- A bid of 13 is reached.
Dealing the Cards
Distributing the Cards
The game begins with each player receiving four cards. One card is dealt at a time, with each player taking two cards at a time. The remaining four cards are placed face down in the center of the table to form the “kitty.”
Bidding on the Number of Tricks
Once the cards have been dealt, each player makes a bid on the number of tricks they believe they can take. Bidding starts with the player to the left of the dealer and continues clockwise around the table. The minimum bid is one trick, and the maximum bid is the number of cards in the player’s hand. Players are allowed to pass if they do not wish to bid.
Trading Cards with the Kitty
After bidding is complete, players have the option to trade cards with the kitty. This allows them to improve their hands by exchanging weaker cards for stronger ones. Players are only allowed to trade one card at a time, and they cannot look at the cards in the kitty before trading.
Determining the Trump Suit
The trump suit is the suit that will rank higher than all other suits. The player who bids the highest number of tricks gets to choose the trump suit. If two or more players bid the same number of tricks, the player who bid first gets to choose the trump suit.
Number of Players | Number of Cards Dealt |
---|---|
4 | 10 cards |
5 | 9 cards |
6 | 8 cards |
Bidding Process
The bidding process in Pitch is a crucial phase that determines the contract and the potential rewards. Players take turns bidding on the number of tricks they believe their team can take.
1. Starting the Bid: The player to the left of the dealer starts the bidding by making an initial bid. This bid can be any number from six (nine with a blind nil) to 12 (15 with a blind nil).
2. Subsequent Bids: After the initial bid, players take turns clockwise around the table. Each player must either bid higher than the previous bid or pass.
3. Blind Bid: If the first bid is a nil (zero trick), it is considered a blind bid. The player who makes the blind bid must have at least three spades in their hand.
4. Double Nil: If a player bids nil after a blind nil has been made, it is known as a double nil. The player who bids double nil must have all four spades in their hand.
5. Types of Bids: There are several types of bids in Pitch, each with its own meaning:
Bid | Meaning |
---|---|
X | A bid of 10 tricks |
Y | A bid of 11 tricks |
Z | A bid of 12 tricks |
N | A bid of nil (0 tricks) |
NN | A bid of double nil (all 4 spades in hand) |
Playing Tricks
When a player plays a card that:
– is the same suit as the suit led,
– is a higher card of that suit than the highest card played thus far,
– and is not the partner’s card,
then the player who played it wins the trick. If the player played a Jack, it is a “black” Jack and it beats all cards except a Queen. If the Jack is the partner’s card, then the highest card played thus far wins the trick.
If a player plays a card that:
– is _not_ the same suit as the suit led,
– is not a Jack,
– and is _not_ the partner’s card,
then the player who played it loses the trick. If a player plays a card that:
– is _not_ the same suit as the suit led,
– _is_ a Jack,
– and is _not_ the partner’s card,
then the Jack is a “red” Jack and it wins the trick.
If a player plays a card that:
– is _not_ the same suit as the suit led,
– and _is_ the partner’s card,
then the partner’s card wins the trick. If a player plays a card that:
– is the same suit as the suit led,
– and _is_ the partner’s card,
then the partner’s card wins the trick and it is a “pass-out”. If a player plays a Jack and it is the partner’s card, then it is a “pass-out Jack” and it wins the trick. If a player plays a Queen, it wins the trick and it is a “pass-out Queen”.
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To summarize:
Card | Effect |
---|---|
Partner’s Jack | Wins the trick |
Partner’s non-Jack | Wins the trick |
Partner’s Queen | Wins the trick and is a pass-out Queen |
Red Jack (not partner’s) | Wins the trick |
Black Jack (not partner’s) | Loses the trick |
Non-Jack that is not led suit (not partner’s) | Loses the trick |
Scoring Points
In Pitch, points are earned by taking tricks and fulfilling contracts.
Tricks
Each trick is worth 10 points, except for the first trick of the game, which is worth 20 points.
Contracts
When a team makes a contract, they earn the following points:
Contract | Points |
---|---|
Taking 1-6 tricks | 10 points per trick |
Taking 7 tricks | 100 points |
Taking all 10 tricks (moon shot) | 250 points |
Overtricks
If a team takes more tricks than they contracted, they earn 10 points for each overtrick.
Penalties
If a team fails to make their contract, they lose 100 points. If they fail to take a single trick, they lose 300 points.
Winning the Game
The team or player with the highest total tricks when all hands have been played wins the game. If both teams have the same number of tricks, the game is a tie.
Winning a Trick
The player who played the highest card of the suit led wins the trick. If a trump card was played, the player who played the highest trump card wins the trick.
Leading the Next Trick
The player who wins the trick leads the next card. The suit of the card led determines the suit of the trick.
Scoring
Each trick is worth 1 point. In addition, there are bonus points for:
Bonus | Points |
---|---|
Going set | 10 |
Going down | -10 |
Pitching | -1 for each card pitched |
Ending the Game
The game ends when one team or player reaches a predetermined score, typically 500 points.
Variations and House Rules
There are many variations and house rules for Pitch that can be used to change the gameplay. Here are some of the most common:
Making It
In the “Making It” variation, players must make their bid before they look at their cards. This adds an element of risk to the game, as players may not be able to fulfill their bid if they do not have the necessary cards.
Blind Nil
In “Blind Nil,” players must bid nil without looking at their cards. This is even more risky than “Making It,” as players have no idea what cards they have before they make their bid.
High/Low
In “High/Low,” players can bid on the highest or lowest hand instead of the number of tricks they will take. This can lead to some interesting strategies, as players try to determine which hand is more likely to win.
Miss the Cut
In “Miss the Cut,” players who fail to make their bid lose all of their chips. This can make the game more challenging, as players must be careful not to overbid.
No Trump
In “No Trump,” the trump suit is removed from the deck. This can make the game more difficult, as players have less information about which cards are likely to be played.
Partners
In “Partners,” players play in teams of two. This can make the game more cooperative, as players can work together to make their bids.
Old Maid
In “Old Maid,” the jack of spades is removed from the deck and placed in the center of the table. The player who is left with the jack of spades at the end of the game loses.
Strategy and Tips
1. Control the Turn
Start with a high card to force opponents to play their high cards. This gives you control of the turn and helps you avoid being forced out.
2. Stay Informed
Keep track of the cards played and bid by opponents. This information helps you predict which cards may be in their hands and adjust your strategy accordingly.
3. Bluff Sparingly
Bluffing can be effective in small doses. However, overbluffing will make your opponents suspicious and cost you the game.
4. Watch Aces and Kings
Aces (high) and Kings (low) can be used to avoid taking tricks. Try to hold onto these cards for as long as possible.
5. Target the Weakest Opponent
Identify the opponent with the weakest hand and focus on taking their tricks. This can disrupt their strategy and give you an advantage.
6. Avoid High Bids
High bids can be risky. Unless you have a strong hand, it’s often better to bid low and avoid taking unnecessary penalties.
7. Consider the Trump Suit
The trump suit can be a powerful advantage. Use it strategically to take extra tricks and disrupt opponents.
8. Use Hindsight
After each hand, reflect on your strategy and identify areas for improvement. This helps you refine your game and avoid making the same mistakes.
9. Practice Makes Perfect
The more you play, the better you will become at Pitch. Practice regularly to improve your skills and develop your own strategies.
10. Additional Tips
Tip | Description |
---|---|
Count the cards | Keep track of the number of cards played in each suit to anticipate which cards may be remaining. |
Watch for “going down” | If an opponent refuses to take a trick, they may be planning to “go down” and score points. Be aware of this possibility. |
Communicate with your partner | In team play, communicate with your partner using subtle signals to indicate your hand strength or bidding strategy. |
Pitch Card Game How To Play
Pitch is a trick-taking card game played with a standard 52-card deck. The game is played by four players in two partnerships. The objective of the game is to be the first partnership to reach 500 points by winning tricks.
The game begins with each player being dealt 13 cards. The player to the left of the dealer leads with any card. The other players must follow suit if they can. If they cannot follow suit, they may play any card. The highest card of the suit led wins the trick. The player who wins the trick leads the next card.
The game continues until all 13 tricks have been played. The partnership that wins the most tricks scores one point for each trick they win. If a partnership wins all 13 tricks, they score a “bag,” which is worth 10 points.
The first partnership to reach 500 points wins the game.
People Also Ask About Pitch Card Game How To Play
What is the object of Pitch?
The object of Pitch is to be the first partnership to reach 500 points by winning tricks.
How many players play Pitch?
Pitch is played by four players in two partnerships.
What is a “bag” in Pitch?
A “bag” in Pitch is when a partnership wins all 13 tricks. It is worth 10 points.